Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

In the Web of War

3RR · Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Vengeful Ancestor 2RRCreature — Spirit Dragon Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4
Nim Deathmantle 2Artifact — Equipment Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}
Updraft 1UInstant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Wee Dragonauts 1URCreature — Faerie Wizard Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3
Arclight Phoenix 3RCreature — Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. 3/2
Vildin-Pack Outcast 4RCreature — Werewolf Horror Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4
Krosan Beast 3GCreature — Squirrel Beast Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. 1/1
Feral Lightning 3RRRSorcery Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Ashcoat of the Shadow Swarm 3BLegendary Creature — Rat Warlock Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4
Lamplighter of Selhoff 4UCreature — Zombie Horror When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5
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