Card Codex

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17 May 2024: Card library updated.

In the Web of War

3RR · Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Iceberg Cancrix 1USnow Creature — Crab Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards. 0/4
Druid's Familiar 3GCreature — Bear Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. 2/2
Baral and Kari Zev 1URLegendary Creature — Human First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. 2/4
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Scholar of Stars 3UCreature — Human Artificer When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2
Haunted Cloak 3Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Guild Summit 2UEnchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
Riches 5UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
Zagoth Mamba BCreature — Nightmare Snake Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. 1/1
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