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17 May 2024: Card library updated.

In the Trenches

1WW · Enchantment

Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

Similar cards

Color identity:
NameManaTypeText
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Chaotic Backlash 4RInstant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Surge Engine 2Artifact Creature — Construct Defender {U}: Surge Engine loses defender and gains "This creature can't be blocked." {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. 3/2
Colossal Growth 1GInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Amy's Home Plane — Earth When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Founding the Third Path 1UEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
The Third Doctor 2GULegendary Creature — Time Lord Doctor Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token. 2/2
A-Death-Priest of Myrkul 2BBCreature — Tiefling Cleric Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token. 3/3
Maze Rusher 5RCreature — Elemental Haste Multicolored creatures you control have haste. 6/3
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