Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

In the Trenches

1WW · Enchantment

Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

Similar cards

Color identity:
NameManaTypeText
Keldon Marauders 1RCreature — Human Warrior Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. 3/3
Zombie Master 1BBCreature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3
Dauntless Onslaught 2WInstant Up to two target creatures each get +2/+2 until end of turn.
Mischief and Mayhem 4GSorcery Up to two target creatures each get +4/+4 until end of turn.
Nahiri's Stoneblades 1RInstant Up to two target creatures each get +2/+0 until end of turn.
Symbiosis 1GInstant Two target creatures each get +2/+2 until end of turn.
Shield Mate WCreature — Human Soldier Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1
Capsize 1UUInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Shelob's Ambush BInstant Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Blinding Spray 4UInstant Creatures your opponents control get -4/-0 until end of turn. Draw a card.
Page 427