M:tG card similarity search
1WW · Enchantment
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
| Name | Mana | Type | Text |
|---|---|---|---|
| Beyeen Veil | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
| Cower in Fear | 1BB | Instant | Creatures your opponents control get -1/-1 until end of turn. |
| Hysterical Blindness | 2U | Instant | Creatures your opponents control get -4/-0 until end of turn. |
| Make Obsolete | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. |
| Cleave Shadows | 1B | Sorcery — Adventure | Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Turn the Tide | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
| Perimeter Enforcer | 1W | Creature — Human Detective | Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. 1/1 |
| Breath of Fury | 2RR | Enchantment — Aura | Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. |
| Mesa Falcon | 1W | Creature — Bird | Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. 1/1 |
| Gerrard's Command | GW | Instant | Untap target creature. It gets +3/+3 until end of turn. |