M:tG card similarity search
1WW · Enchantment
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
| Name | Mana | Type | Text |
|---|---|---|---|
| Identity Thief | 2UU | Creature — Shapeshifter | Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. 0/3 |
| Kyler, Sigardian Emissary | 3GW | Legendary Creature — Human Cleric | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler. 2/2 |
| Granite Gargoyle | 2R | Creature — Gargoyle | Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. 2/2 |
| Marble Gargoyle | 2W | Artifact Creature — Gargoyle | Flying {W}: Marble Gargoyle gets +0/+1 until end of turn. 2/2 |
| Nomad Mythmaker | 2W | Creature — Human Nomad Cleric | {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2 |
| Melira, Sylvok Outcast | 1G | Legendary Creature — Human Scout | You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2 |
| Primeval Protector | 10G | Creature — Avatar | This spell costs {1} less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. 10/10 |
| Barrin's Unmaking | 1U | Instant | Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. |
| Blaster, Morale Booster | Legendary Artifact | Modular 3 {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. | |
| Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |