M:tG card similarity search
1WW · Enchantment
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mazirek, Kraul Death Priest | 3BG | Legendary Creature — Insect Shaman | Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 |
| Revival Experiment | 4BG | Sorcery | For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. |
| Test of Talents | 1U | Instant | Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
| Cinderslash Ravager | 4RG | Creature — Phyrexian Warrior | This spell costs {1} less to cast for each permanent you control with oil counters on it. Vigilance When Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control. 5/5 |
| Back from the Brink | 4UU | Enchantment | Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. |
| Angel of Glory's Rise | 5WW | Creature — Angel | Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6 |
| Chaos Wand | 3 | Artifact | {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. |
| Godsend | 1WW | Legendary Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3} |
| Psychic Theft | 1U | Sorcery | Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. |
| Spirit of the Aldergard | 3G | Snow Creature — Bear Spirit | When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. 0/4 |