M:tG card similarity search
1WW · Enchantment
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
| Name | Mana | Type | Text |
|---|---|---|---|
| Syr Alin, the Lion's Claw | 3WW | Legendary Creature — Human Knight | First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. 4/4 |
| Jousting Dummy | 2 | Artifact Creature — Scarecrow Knight | {3}: Jousting Dummy gets +1/+0 until end of turn. 2/1 |
| Mogg Cannon | 2 | Artifact | {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. |
| Dauthi Mercenary | 2B | Creature — Dauthi Knight Mercenary | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1 |
| Augmenting Automaton | 1 | Artifact Creature — Construct | {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1 |
| Dragon Engine | 3 | Artifact Creature — Construct | {2}: Dragon Engine gets +1/+0 until end of turn. 1/3 |
| Narstad Scrapper | 5 | Artifact Creature — Construct | {2}: Narstad Scrapper gets +1/+0 until end of turn. 3/3 |
| Thran Foundry | 1 | Artifact | {1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library. |
| Goblin Blast-Runner | R | Creature — Goblin | Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2 |
| Soltari Crusader | 2W | Creature — Soltari Knight | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1 |