M:tG card similarity search
· Sorcery
At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mukotai Soulripper | 1B | Artifact — Vehicle | Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
| Grizzled Wolverine | 1RR | Creature — Wolverine | {R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn. 2/2 |
| Sigarda's Vanguard | 4W | Creature — Angel | Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3 |
| Trespasser il-Vec | 2B | Creature — Human Rogue | Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1 |
| Icehide Troll | 2G | Snow Creature — Troll Warrior | {S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.) 2/3 |
| Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
| Glass Asp | 1GG | Creature — Snake | Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1 |
| Slavering Nulls | 1R | Creature — Goblin Zombie | Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1 |
| Skinbrand Goblin | 1R | Creature — Goblin Warrior | Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1 |
| Ambush Party | 4R | Creature — Human Rogue | First strike, haste 3/1 |