M:tG card similarity search
3R/G · Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sygg, River Cutthroat | U/BU/B | Legendary Creature — Merfolk Rogue | At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 |
| Verge Rangers | 2W | Creature — Human Scout Ranger | First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) 3/3 |
| Sphinx's Herald | U | Artifact Creature — Vedalken Wizard | {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle. 1/1 |
| Chaotic Transformation | 5R | Sorcery | Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. |
| Havengul Mystery | Legendary Land | When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. {T}, Pay 1 life: Add {B}. | |
| Omen | 1U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
| Ponder | U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
| Demonic Lore | 2B | Enchantment | When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand. |
| Avenging Angel | 3WW | Creature — Angel | Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
| Unesh, Criosphinx Sovereign | 4UU | Legendary Creature — Sphinx | Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4 |