Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imposing Sovereign

1W · Creature — Human Noble

Creatures your opponents control enter the battlefield tapped. 2/1

Similar cards

Color identity:
NameManaTypeText
Doric, Nature's Warden 3GLegendary Creature — Tiefling Druid Vigilance When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Doric attacks, you may pay {1}{G}. If you do, transform her. 3/3
Sacred Ground 1WEnchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Komainu Battle Armor 2RArtifact Creature — Equipment Dog Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Prized Amalgam 1UBCreature — Zombie Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. 3/3
Colossal Whale 5UUCreature — Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5
Inspiring Captain 3WCreature — Human Knight When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Dakmor Lancer 4BBCreature — Human Knight When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3
Fulgent Distraction 2WInstant Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Ampryn Tactician 2WWCreature — Human Soldier When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Clever Distraction Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
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