M:tG card similarity search
4R · Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
| Visitor from Planet Q | 1U | Instant Creature — Alien | All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card. 0/4 |
| Tolarian Kraken | 4UU | Creature — Kraken | Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature. 4/6 |
| Drill Bit | 2B | Sorcery | Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
| Shared Trauma | B | Sorcery | Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way. |
| Candlekeep Sage | 2U | Legendary Enchantment — Background | Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." |
| Jace Beleren | 1UU | Legendary Planeswalker — Jace | [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. Loyalty 3 |
| Magnanimous Magistrate | 5W | Creature — Human Advisor | Magnanimous Magistrate enters the battlefield with five reprieve counters on it. Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control. 3/4 |
| Trouble | 2R | Sorcery | Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
| Chromatic Orrery | 7 | Legendary Artifact | You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. |