Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Implement of Combustion

1 · Artifact

{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Similar cards

Color identity:
NameManaTypeText
Subterranean Shambler 3RCreature — Elemental Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying. 2/3
Dark Temper 2RInstant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Bellowing Fiend 4BCreature — Spirit Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. 3/3
Boiling Earth 1RSorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Pinpoint Avalanche 3RRInstant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Consuming Sinkhole 3RInstant Devoid (This card has no color.) Choose one — • Exile target land creature. • Consuming Sinkhole deals 4 damage to target player or planeswalker.
Opportunist 2RCreature — Human Soldier {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2
Tor Wauki 2BBRLegendary Creature — Human Archer {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3
Bloodhall Priest 2BRCreature — Vampire Cleric Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
Dawnray Archer 2UCreature — Human Archer Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. 1/1
Page 88