M:tG card similarity search
2R · Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Contagious Vorrac | 2G | Creature — Phyrexian Boar Beast | When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/3 |
| Claim | B | Sorcery | Return target creature card with mana value 2 or less from your graveyard to the battlefield. |
| Revival | W/BW/B | Sorcery | Return target creature card with mana value 3 or less from your graveyard to the battlefield. |
| Kruphix's Insight | 2G | Sorcery | Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. |
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
| Beloved Princess | W | Creature — Human Noble | Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1 |
| Credit Voucher | 2 | Artifact | {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. |
| Dwell on the Past | G | Sorcery | Target player shuffles up to four target cards from their graveyard into their library. |
| Stream of Consciousness | 1U | Instant — Arcane | Target player shuffles up to four target cards from their graveyard into their library. |
| Orgg | 3RR | Creature — Orgg | Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6 |