M:tG card similarity search
4W · Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Gwyllion Hedge-Mage | 2W/B | Creature — Hag Wizard | When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. 2/2 |
| Mirror of the Forebears | 2 | Artifact | As Mirror of the Forebears enters the battlefield, choose a creature type. {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. |
| Resolute Reinforcements | 1W | Creature — Human Soldier | Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. 1/1 |
| Riders of Rohan | 3RW | Creature — Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/4 |
| Zendikar's Roil | 3GG | Enchantment | Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |
| Undercellar Sweep | 4W | Enchantment | When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
| Trostani's Summoner | 5GW | Creature — Elf Shaman | When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 1/1 |
| Somberwald Beastmaster | 6G | Creature — Human Ranger | When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1 |
| Tavern Scoundrel | 1R | Creature — Human Rogue | Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin. 1/3 |
| Sunrise Seeker | 4W | Creature — Human Scout | Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |