Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imperial Blademaster

1RW · Creature — Human Samurai

Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3

Similar cards

Color identity:
NameManaTypeText
Noble Banneret 2WWCreature — Human Knight Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. 3/3
Aurochs Herd 5GCreature — Aurochs Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4
Angelic Arbiter 5WWCreature — Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6
Glint-Sleeve Siphoner 1BCreature — Human Rogue Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. 2/1
Whipgrass Entangler 2WCreature — Human Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." 1/3
Silent Sentinel 5WWCreature — Archon Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. 4/6
Rakdos Cackler B/RCreature — Devil Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/1
Phantom Steed 3UCreature — Horse Illusion Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
Sibilant Spirit 5UCreature — Spirit Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
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