M:tG card similarity search
1R · Creature — Lizard Wizard
If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Kydele, Chosen of Kruphix | 2GU | Legendary Creature — Human Wizard | {T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3 |
| Blight | BB | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it. |
| Uncontrolled Infestation | 1R | Enchantment — Aura | Enchant nonbasic land When enchanted land becomes tapped, destroy it. |
| Sumala Woodshaper | 2GW | Creature — Elf Druid | When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1 |
| Nissa, Vital Force | 3GG | Legendary Planeswalker — Nissa | [+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." Loyalty 5 |
| Lifelace | G | Instant | Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) |
| Treetop Village | Land | Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) | |
| Angler Drake | 4UU | Creature — Drake | Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4 |
| Master of Predicaments | 3UU | Creature — Sphinx | Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. 4/4 |
| Temple of Atropos | Plane — Time | At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) |