Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Impatience

2R · Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Similar cards

Color identity:
NameManaTypeText
Go-Shintai of Hidden Cruelty 3BLegendary Enchantment Creature — Shrine Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. 2/2
Stormcloud Djinn 4UCreature — Djinn Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3
Spitting Hydra 3RRCreature — Hydra Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature. 0/0
Aphemia, the Cacophony 1BLegendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1
Robe of the Archmagi 2UArtifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Falkenrath Marauders 3RRCreature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2
Snarlfang Vermin BCreature — Rat Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1
Thatcher Revolt 2RSorcery Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Numot, the Devastator 3URWLegendary Creature — Dragon Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. 6/6
Killer Instinct 4RGEnchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Page 319