M:tG card similarity search
1R · Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Name | Mana | Type | Text |
---|---|---|---|
Meteor Swarm | XRRR | Sorcery | Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers. |
Reef Pirates | 1UU | Creature — Zombie Pirate | Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2 |
Enter the God-Eternals | 2UUB | Sorcery | Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Stigma Lasher | RR | Creature — Elemental Shaman | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2 |
Titan Hunter | 4B | Creature — Human Warrior | At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life. 4/5 |
Acorn Catapult | 4 | Artifact | {1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token. |
March from the Black Gate | 1B | Enchantment | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Meteorite | 5 | Artifact | When Meteorite enters the battlefield, it deals 2 damage to any target. {T}: Add one mana of any color. |
Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
Melt Terrain | 2RR | Sorcery | Destroy target land. Melt Terrain deals 2 damage to that land's controller. |