Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Immersturm

· Plane — Valla

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.

Similar cards

Color identity:
NameManaTypeText
Scour from Existence 7Instant Exile target permanent.
Fatal Frenzy 2RInstant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Aclazotz, Deepest Betrayal 3BBLegendary Creature — Bat God Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. 4/4
The Wanderer 3WLegendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. Loyalty 5
Sinister Reflections 1UInstant Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Earth-Origin Yak 3WCreature — Ox When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. 2/4
Cessation 2WEnchantment — Aura Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Silkguard XGInstant Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Insolence 2REnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Sword of Forge and Frontier 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
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