Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imaryll, Elfhame Elite

2GG · Legendary Creature — Elf Warrior

Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3

Similar cards

Color identity:
NameManaTypeText
Rampant Elephant 3WCreature — Elephant {G}: Target creature blocks Rampant Elephant this turn if able. 2/2
Trumpeting Armodon 3GCreature — Elephant {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. 3/3
Hearthcage Giant 6RRCreature — Giant Warrior When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5
Warning WInstant Prevent all combat damage that would be dealt by target attacking creature this turn.
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Demonic Stench BInstant — Adventure Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
A-Sizzling Soloist 3RCreature — Human Citizen Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 4/2
Sizzling Soloist 3RCreature — Human Citizen Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 3/2
Outlaws' Fury 2RInstant Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Exotic Disease 4BSorcery Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Page 363