M:tG card similarity search
2GG · Legendary Creature — Elf Warrior
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Eye Collector | B | Creature — Faerie | Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. 1/1 |
| Wall of Caltrops | 1W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) 2/1 |
| Keen-Eyed Archers | 2W | Creature — Elf Archer | Reach (This creature can block creatures with flying.) 2/2 |
| Norwood Archers | 3G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) 3/3 |
| Ancient Copper Dragon | 4RR | Creature — Elder Dragon | Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. 6/5 |
| Fleet Swallower | 5UU | Creature — Fish | Whenever Fleet Swallower attacks, target player mills half their library, rounded up. 6/6 |
| Silent Arbiter | 4 | Artifact Creature — Construct | No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 |
| Stormcloud Djinn | 4U | Creature — Djinn | Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 |
| Canyon Jerboa | 2W | Creature — Mouse | Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2 |
| Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. |