M:tG card similarity search
1G · Creature — Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Invasion of Xerex | 2WU | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand. |
| Mischievous Pup | 2W | Creature — Dog | Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. 3/1 |
| Mogg Alarm | 1RR | Sorcery | You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens. |
| Arcane Proxy | 7 | Artifact Creature — Wizard | Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. 4/3 |
| Comparative Analysis | 3U | Instant | Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards. |
| Final Strike | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power. |
| Urza's Saga | Enchantment Land — Urza's Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle. | |
| Cyclops Gladiator | 1RRR | Creature — Cyclops Warrior | Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 |
| Fortune, Loyal Steed | 2W | Legendary Creature — Beast Mount | When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4 |
| Psychic Battle | 3UU | Enchantment | Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. |