M:tG card similarity search
5BB · Sorcery
As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Name | Mana | Type | Text |
---|---|---|---|
Bubbling Muck | B | Sorcery | Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}. |
Azusa, Lost but Seeking | 2G | Legendary Creature — Human Monk | You may play two additional lands on each of your turns. 1/2 |
Enter the Unknown | G | Sorcery | Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
Call from the Grave | 2B | Sorcery | Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. |
Hero of the Winds | 3W | Creature — Human Soldier | Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4 |
Rites of Flourishing | 2G | Enchantment | At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
Drannith Magistrate | 1W | Creature — Human Wizard | Your opponents can't cast spells from anywhere other than their hands. 1/3 |
Valor's Reach | Plane — Kylem | Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. | |
Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
Liliana, Untouched by Death | 2BB | Legendary Planeswalker — Liliana | [+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn. Loyalty 4 |