M:tG card similarity search
3W · Creature — Tiefling Warrior
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |
Wave Goodbye | 2UU | Sorcery | Return each creature without a +1/+1 counter on it to its owner's hand. |
Paired Tactician | 2W | Creature — Human Warrior | Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. 3/2 |
Necrotic Fumes | 1BB | Sorcery — Lesson | As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker. |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
Immortal Phoenix | 4RR | Creature — Phoenix | Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. 5/3 |
Rush of Battle | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) |
Cut the Earthly Bond | U | Instant — Arcane | Return target enchanted permanent to its owner's hand. |
Hex, Kellan's Companion | 1G | Legendary Creature — Dog | Haste Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it. Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield. 1/1 |
Wingshield Agent | 2U | Creature — Human Soldier | Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3 |