M:tG card similarity search
XUU · Enchantment
Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {C}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Troll-Horn Cameo | 3 | Artifact | {T}: Add {R} or {G}. |
| Ur-Golem's Eye | 4 | Artifact | {T}: Add {C}{C}. |
| Vault of Whispers | Artifact Land | {T}: Add {B}. | |
| Viridescent Bog | Land | {1}, {T}: Add {B}{G}. | |
| Wastes | Basic Land | {T}: Add {C}. | |
| Spontaneous Flight | 2W | Instant | Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
| Barrenton Medic | 4W | Creature — Kithkin Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. 0/4 |
| Travel Preparations | 1G | Sorcery | Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Sanctum Weaver | 1G | Enchantment Creature — Dryad | {T}: Add X mana of any one color, where X is the number of enchantments you control. 0/2 |
| Prowl, Pursuit Vehicle | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. 2/3 |