M:tG card similarity search
XUU · Enchantment
Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {C}.
Name | Mana | Type | Text |
---|---|---|---|
Archmage Ascension | 2U | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. |
Dawnbringer Charioteers | 2WW | Creature — Human Soldier | Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. 2/4 |
Thayan Evokers | 2U | Creature — Human Wizard | Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. 1/1 |
Elvish Handservant | G | Creature — Elf Warrior | Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1 |
Morska, Undersea Sleuth | GWU | Legendary Creature — Vedalken Fish Detective | You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. 2/3 |
Daghatar the Adamant | 3W | Legendary Creature — Human Warrior | Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature. 0/0 |
Wildwood Mentor | 2G | Creature — Treefolk | Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. 1/1 |
Prairie Dog | 1W | Creature — Squirrel | Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. 2/2 |
Defiant Salvager | 2B | Creature — Aetherborn Artificer | Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery. 2/2 |
Falkenrath Aristocrat | 2BR | Creature — Vampire Noble | Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1 |