M:tG card similarity search
1B · Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Boreal Elemental | 4U | Creature — Elemental | Flying Spells your opponents cast that target Boreal Elemental cost {2} more to cast. 3/4 |
| Docent of Perfection | 3UU | Creature — Insect Horror | Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. 5/4 |
| Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
| Rain of Daggers | 4BB | Sorcery | Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. |
| Vault Plunderer | 2B | Creature — Human Rogue | When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. 3/1 |
| Academy Loremaster | UU | Creature — Human Wizard | At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3 |
| Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
| Shining Shoal | XWW | Instant — Arcane | You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead. |
| Volshe Tideturner | 1U | Creature — Merfolk Wizard | {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3 |
| Faerie Mechanist | 3U | Artifact Creature — Faerie Artificer | Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2 |