Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hypersonic Dragon

3UR · Creature — Dragon

Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4

Similar cards

Color identity:
NameManaTypeText
Blessing of Frost 3GSnow Sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Subterranean Spirit 3RRCreature — Elemental Spirit Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. 3/3
Sage-Eye Harrier 4WCreature — Bird Warrior Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/5
Wandering Eye 2UCreature — Illusion Flying Players play with their hands revealed. 1/3
String of Disappearances UInstant Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Basilica Skullbomb 1Artifact {1}, Sacrifice Basilica Skullbomb: Draw a card. {2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
Kairi, the Swirling Sky 4UULegendary Creature — Dragon Spirit Flying, ward {3} When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. 6/6
Sphinx of Jwar Isle 4UUCreature — Sphinx Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5
Jeska's Will 2RSorcery Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Haru-Onna 3GCreature — Spirit When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1
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