M:tG card similarity search
4U · Instant — Chorus
Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Graveyard Glutton | Creature — Werewolf | Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
| Lodestone Golem | 4 | Artifact Creature — Golem | Nonartifact spells cost {1} more to cast. 5/3 |
| Calibrated Blast | 2R | Instant | Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Embersmith | 1R | Creature — Human Artificer | Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target. 2/1 |
| Devouring Rage | 4R | Instant — Arcane | As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. |
| Confessor | W | Creature — Human Cleric | Whenever a player discards a card, you may gain 1 life. 1/1 |
| Balduvian Rage | XR | Instant | Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Armored Kincaller | 2G | Creature — Dinosaur | When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3 |
| Treasonous Ogre | 3R | Creature — Ogre Shaman | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3 |
| Sundering Stroke | 6R | Sorcery | Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. |