M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Nature's Claim | G | Instant | Destroy target artifact or enchantment. Its controller gains 4 life. |
| Vedalken Infuser | 3U | Creature — Vedalken Wizard | At the beginning of your upkeep, you may put a charge counter on target artifact. 1/4 |
| Reckless Scholar | 2U | Creature — Human Wizard | {T}: Target player draws a card, then discards a card. 2/1 |
| Chandra's Phoenix | 1RR | Creature — Phoenix | Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. 2/2 |
| Kiyomaro, First to Stand | 3WW | Legendary Creature — Spirit | Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |
| The Mirari Conjecture | 4U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. |
| Ghirapur Aether Grid | 2R | Enchantment | Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. |
| Thwart | 2UU | Instant | You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell. |
| Barbed Spike | 1W | Artifact — Equipment | When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2} |
| Shahrazad | WW | Sorcery | Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up. |