Card Codex

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17 May 2024: Card library updated.

Hunting Grounds

GW · Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

Similar cards

Color identity:
NameManaTypeText
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Abundant Growth GEnchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
Urban Utopia 1GEnchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
Kefnet the Mindful 2ULegendary Creature — God Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand. 5/5
Dawnglow Infusion XG/WSorcery You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
Phyrexian Archivist 6Artifact Creature — Phyrexian Construct Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. 4/5
Fresh-Faced Recruit 1R/WCreature — Human Soldier As long as it's your turn, Fresh-Faced Recruit has first strike. 2/1
Kaya, Spirits' Justice 2WBLegendary Planeswalker — Kaya Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. Loyalty 3
Boromir, Warden of the Tower 2WLegendary Creature — Human Soldier Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3
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