M:tG card similarity search
1R · Creature — Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Lavalanche | XBRG | Sorcery | Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. |
| Kozilek's Pathfinder | 6 | Creature — Eldrazi | {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) 5/5 |
| Eager Beaver | 2G | Host Creature — Beaver | When this creature enters the battlefield, you may untap target permanent. 3/2 |
| Hatchery Sliver | 1G | Creature — Sliver | Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) 2/2 |
| Aphetto Runecaster | 3U | Creature — Human Wizard | Whenever a permanent is turned face up, you may draw a card. 2/3 |
| Mizzium Tank | 1RR | Artifact — Vehicle | Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2 |
| Demon-Possessed Witch | Creature — Human Shaman | When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3 | |
| Run Afoul | G | Instant | Target opponent sacrifices a creature with flying. |
| Carrionette | 1B | Creature — Skeleton | {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard. 1/1 |
| Path of the Schemer | 4B | Sorcery | Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. |