M:tG card similarity search
1UU · Creature — Spirit
Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. 4/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Windborn Muse | 3W | Creature — Spirit | Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3 |
| The Council of Four | 3WU | Legendary Creature — Human Noble | Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8 |
| Elspeth Tirel | 3WW | Legendary Planeswalker — Elspeth | [+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens. Loyalty 4 |
| Izoni, Center of the Web | 4BG | Legendary Creature — Elf Detective | Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 5/4 |
| Arboria | 2GG | World Enchantment | Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |
| Nebelgast Herald | 2U | Creature — Spirit | Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. 2/1 |
| Restless Anchorage | Land | Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. | |
| City of the Daleks | Plane — Skaro | Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. | |
| Evil Boros Charm | B/RW/B | Instant | Choose one — • Evil Boros Charm deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste. |
| Hexdrinker | G | Creature — Snake | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything 2/1 |