M:tG card similarity search
2GG · Creature — Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. 6/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Seafloor Debris | Land | Seafloor Debris enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Seafloor Debris: Add one mana of any color. | |
| Timberland Ruins | Land | Timberland Ruins enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any color. | |
| Geth's Verdict | BB | Instant | Target player sacrifices a creature and loses 1 life. |
| Vampire Warlord | 4B | Creature — Vampire Warrior | Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2 |
| Krovikan Vampire | 3BB | Creature — Vampire | At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 |
| Putrid Leech | BG | Creature — Zombie Leech | Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
| Relentless Dead | BB | Creature — Zombie | Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield. 2/2 |
| Timothar, Baron of Bats | 4BB | Legendary Creature — Vampire Noble | Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4 |
| The Prismatic Piper | 5 | Legendary Creature — Shapeshifter | If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3 |
| Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |