M:tG card similarity search
2GG · Creature — Dinosaur
Ward {2} At the beginning of your precombat main phase, add {G}{G}. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Manalith | 3 | Artifact | {T}: Add one mana of any color. |
Seasonal Ritual | G | Sorcery — Adventure | Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
Hashep Oasis | Land — Desert | {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery. | |
Loyal Guardian | 4G | Creature — Rhino | Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4 |
Elvish Spirit Guide | 2G | Creature — Elf Spirit | Exile Elvish Spirit Guide from your hand: Add {G}. 2/2 |
Hall of Heliod's Generosity | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. | |
Servant of the Conduit | 1G | Creature — Elf Druid | When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color. 2/2 |
Barren Glory | 4WW | Enchantment | At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. |
Weaver of Blossoms | 2G | Creature — Human Werewolf | {T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Rodeo Pyromancers | 3R | Creature — Human Mercenary | Whenever you cast your first spell each turn, add {R}{R}. 3/4 |