Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hulking Raptor

2GG · Creature — Dinosaur

Ward {2} At the beginning of your precombat main phase, add {G}{G}. 5/3

Similar cards

Color identity:
NameManaTypeText
Manalith 3Artifact {T}: Add one mana of any color.
Seasonal Ritual GSorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Hashep Oasis Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Loyal Guardian 4GCreature — Rhino Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4
Elvish Spirit Guide 2GCreature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add {G}. 2/2
Hall of Heliod's Generosity Legendary Land {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Servant of the Conduit 1GCreature — Elf Druid When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color. 2/2
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Weaver of Blossoms 2GCreature — Human Werewolf {T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
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