Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Howl of the Night Pack

6G · Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Similar cards

Color identity:
NameManaTypeText
Kaya's Guile 1WBInstant Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine {3} (Choose all if you pay the entwine cost.)
Sentinel of the Nameless City 2GCreature — Merfolk Warrior Scout Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 3/4
A-Bathe in Gold 1RInstant — Adventure Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
That's Mine 1RInstant — Adventure Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Bathe in Gold 1RInstant — Adventure Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Cadric, Soul Kindler 2RWLegendary Creature — Dwarf Wizard The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. 4/3
Faramir, Prince of Ithilien 2WULegendary Creature — Human Noble At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. 3/3
Duchess, Wayward Tavernkeep 3RLegendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3
Aegis of the Meek 3Artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
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