M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Carrier Pigeons | 3W | Creature — Bird | Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
| Amugaba | 5UU | Creature — Illusion | Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. 6/6 |
| Ephemeron | 4UU | Creature — Illusion | Flying Discard a card: Return Ephemeron to its owner's hand. 4/4 |
| Dirge Bat | 2BB | Creature — Bat | Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. 3/3 |
| Novice Knight | W | Creature — Human Knight | Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3 |
| Hammerfist Giant | 4RR | Creature — Giant Warrior | {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. 5/4 |
| Slumbering Dragon | R | Creature — Dragon | Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3 |
| Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
| A-Phantom Carriage | 2UU | Creature — Spirit | Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. 4/4 |
| Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. 1/1 |