Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hover Barrier

2U · Creature — Illusion Wall

Defender, flying 0/6

Similar cards

Color identity:
NameManaTypeText
Sky Crier 1WCreature — Bird Citizen Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1
Crimson Manticore 2RRCreature — Manticore Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. 2/2
Herald of Torment 1BBEnchantment Creature — Demon Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3
Aven Cloudchaser 3WCreature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. 2/2
Skyclave Sentinel 3Artifact Creature — Gargoyle Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. 2/3
Oran-Rief Recluse 2GCreature — Spider Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3
Inkrise Infiltrator 1BCreature — Human Ninja Flying {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. 1/2
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Avenging Angel 3WWCreature — Angel Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3
A-High-Rise Sawjack 2GCreature — Elf Citizen Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn. 1/4
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