Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

House Guildmage

UB · Creature — Human Wizard

{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/2

Similar cards

Color identity:
NameManaTypeText
Flameshadow Conjuring 3REnchantment Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Noble Hierarch GCreature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. 0/1
Mother of Runes WCreature — Human Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Lim-Dûl the Necromancer 5BBLegendary Creature — Human Wizard Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. 4/4
Time and Tide UUInstant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Storybook Ride Artifact — Attraction Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Mistfire Weaver 3UCreature — Djinn Wizard Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. 3/1
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Frontline Sage 2UCreature — Human Wizard Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1
Silent Attendant 2WCreature — Human Cleric {T}: You gain 1 life. 0/2
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