Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hour of Need

2U · Instant

Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Similar cards

Color identity:
NameManaTypeText
A-Spara's Adjudicators 2GWUCreature — Cat Citizen When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. 4/4
Spyglass Siren UCreature — Siren Pirate Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 1/1
Skyknight Vanguard RWCreature — Human Knight Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. 1/2
Old Rutstein 1BGLegendary Creature — Human Peasant When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. 1/4
Sanctum of Tranquil Light WLegendary Enchantment — Shrine {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Kharis & The Beholder 1GGWWLegendary Creature — Dragon Eye Wizard Flying When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. 1/20
Sauron, the Necromancer 3BBLegendary Creature — Avatar Horror Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. 4/4
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Exiled Doomsayer 1WCreature — Human Cleric All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) 1/2
Daxos the Returned 1WBLegendary Creature — Zombie Soldier Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." 2/2
Page 197