Card Codex

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17 May 2024: Card library updated.

Horncaller's Chant

7G · Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Midnight Ritual X2BSorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
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Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Chasm Skulker 2UCreature — Squid Horror Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1
Automated Assembly Line 1WArtifact Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Rally at the Hornburg 1RSorcery Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
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