M:tG card similarity search
W · Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Name | Mana | Type | Text |
---|---|---|---|
Status | B/G | Instant | Target creature gets +1/+1 and gains deathtouch until end of turn. |
Last Breath | 1W | Instant | Exile target creature with power 2 or less. Its controller gains 4 life. |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
Thief of Hope | 2B | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/2 |
Aven Battle Priest | 5W | Creature — Bird Cleric | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. 3/3 |
Aven of Enduring Hope | 4W | Creature — Bird Cleric | Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life. 3/3 |
Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
Augur il-Vec | 1W | Creature — Human Cleric | Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep. 1/3 |
Liara of the Flaming Fist | RW | Legendary Creature — Human Soldier | At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. {1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. 2/2 |
Yawgmoth's Edict | 1B | Enchantment | Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. |