Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Honeymoon Hearse

2R · Artifact — Vehicle

Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. 5/5

Similar cards

Color identity:
NameManaTypeText
Questing Phelddagrif 1GWUCreature — Phelddagrif {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4
Fast 2RInstant Discard a card, then draw two cards.
Fortress Cyclops 3RWCreature — Cyclops Soldier Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. 3/3
Teething Wurmlet GCreature — Wurm Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. 1/1
Hornet Cannon 4Artifact {3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Open the Vaults 4WWSorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Weapon Surge RInstant Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Snapping Creeper 2GCreature — Plant Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Shadow Summoning WBSorcery Create two tapped 1/1 white Spirit creature tokens with flying.
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Page 578