Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Honest Rutstein

1BG · Legendary Creature — Human Warlock

When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast. 3/2

Similar cards

Color identity:
NameManaTypeText
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
A-Dragon's Rage Channeler RCreature — Human Shaman Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. 1/1
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Rope Line Attendant GWCreature — Cat Citizen When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." 2/2
Run Away Together 1UInstant Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Hidden Spider GEnchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Kill! Destroy! 1BBInstant Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Atzocan Archer 2GCreature — Human Archer Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) 1/4
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