M:tG card similarity search
3W · Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Name | Mana | Type | Text |
---|---|---|---|
Eldrazi Monument | 5 | Artifact | Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
Lifecrafter's Bestiary | 3 | Artifact | At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. |
Flameheart Werewolf | Creature — Werewolf | Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. 3/2 | |
Devouring Greed | 2BB | Sorcery — Arcane | As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. |
Measure of Wickedness | 3B | Enchantment | At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. |
Triumph of Cruelty | 2B | Enchantment | At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. |
Unholy Fiend | Creature — Horror | At the beginning of your end step, you lose 1 life. 3/3 | |
Mystic Barrier | 4W | Enchantment | When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. |
Imaginary Pet | 1U | Creature — Illusion | At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4 |
Tovolar, Dire Overlord | 1RG | Legendary Creature — Human Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3 |