Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Homeward Path

· Land

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Similar cards

Color identity:
NameManaTypeText
Celestial Prism 3Artifact {2}, {T}: Add one mana of any color.
Mana Cylix 1Artifact {1}, {T}: Add one mana of any color.
Manalith 3Artifact {T}: Add one mana of any color.
Seasonal Ritual GSorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Glaring Spotlight 1Artifact Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Silver Shroud Costume 2Artifact — Equipment Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3}
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Honor Troll 2GCreature — Troll Druid Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. 2/3
Sanctum Spirit 3WCreature — Spirit Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) 3/2
Glimmering Angel 3WCreature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
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