Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Homeward Path

· Land

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Similar cards

Color identity:
NameManaTypeText
Hydra's Impenetrable Hide Sorcery Each Head gains indestructible until the end of the Hydra's next turn.
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Cadaverous Bloom 3BGEnchantment Exile a card from your hand: Add {B}{B} or {G}{G}.
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Cruel Grimnarch 5BCreature — Phyrexian Cleric Deathtouch When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. 5/5
Spawnbroker 2UCreature — Human Wizard When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1
Quakebringer 3RRCreature — Giant Berserker Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R} 5/4
Blightsoil Druid 1BCreature — Elf Druid {T}, Pay 1 life: Add {G}. 1/2
Shamanic Revelation 3GGSorcery Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Imperial Edict 1BSorcery Target opponent chooses a creature they control. Destroy that creature.
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