Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Holy Mantle

2WW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Similar cards

Color identity:
NameManaTypeText
Indrik Stomphowler 4GCreature — Beast When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4
Drake Familiar 1UCreature — Drake Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1
Getaway Glamer WInstant Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
Ulvenwald Behemoth Creature — Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8
Hatred 3BBInstant As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Demon of Dark Schemes 3BBBCreature — Demon Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. 5/5
Dark Triumph 4BInstant If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
Blessed Defiance WInstant Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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