Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Holy Mantle

2WW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Similar cards

Color identity:
NameManaTypeText
Rites of Initiation RInstant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Master Trinketeer 2WCreature — Dwarf Artificer Servos and Thopters you control get +1/+1. {3}{W}: Create a 1/1 colorless Servo artifact creature token. 3/2
Pygmy Pyrosaur 1RCreature — Lizard Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. 1/1
Bull Aurochs 1GCreature — Aurochs Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1
Flunk 1BInstant Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Keening Banshee 2BBCreature — Spirit Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 2/2
Primal Might XGSorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Pardic Collaborator 3RCreature — Human Barbarian First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
Flowering Field 1WEnchantment — Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Page 425